File name | Content | ||
CLOC.B | Clock sample program | ||
DEMO.B | GAMEBASICforSAGASATURN demonstration program | ||
.FONT161.D | Chinese character font data(It is loaded into the memory with KLOAD. ) | ||
.FONT162.D | Chinese character font data(It is loaded into the memory with KLOAD. ) | ||
G_BOMB.B | "Bomb" sample game for multi terminal 6 | ||
G_BOU.B | "Stick" start program | ||
.BOU_SCD.B | "Stick" | ||
.BOU_TCD.B | "Stick" | ||
.BOU_MCD.B | "Stick" | ||
G_HATA.B | "Flag" | ||
G_JUMP.B | "Jump" sample game | ||
G_JUMP_A.B | Version for "Jump" multi-play a game sample controller | ||
G_JUMP_M.B | Version for "Jump" Misshonstecc of sample game | ||
G_MAZE.B | "Maze" sample game | ||
G_MOBIL.B | "Mobile" sample game | ||
G_MOBILS.B | Version for "Jump" racing of sample game controller | ||
G_SABA.B | "Mackerel" game program | ||
.SABA_GB.0 | Image data for "Mackerel" background(256 colors) | ||
G_TEKI.B | "Disregard it disregarding it" The main program. | ||
.TEKEND.1 | "Disregard it disregarding it" ending graphic data. (32768 colors) | ||
.TEKST.1 | "Disregard it disregarding it" beginning the graphic data. (32768 colors) | ||
G_THESEU.B | Theseus main program | ||
.PALWIN.D | Palette data | ||
.BGCHR.D | BG character data | ||
.WLCHR.D | Wall pattern data | ||
.MYCHR.D | Player character data | ||
.ENECHR.D | Enemy character data | ||
.YAKCHR.D | Character data like item etc. | ||
.HEROCHR.D | End character | ||
.MAZE01.D | Maze data to stage 1~3 | ||
.MAZE04.D | Maze data to stage 4~5 | ||
.MAZE06.D | Maze data of stage 6 | ||
.MAZE08.D | Maze data of stage 8 | ||
.MAZE09.D | Maze data of stage 9 | ||
.MAZE10.D | Maze data to stage 10 | ||
.ITEM01.D | Item data(To stage 1~10. ) | ||
` | |||
.ITEM10.D | |||
.ENEM01.D | Enemy data(To stage 1~10. ) | ||
` | |||
.ENEM10.D | |||
.INID01.D | Initialization data(To stage 1~10. ) | ||
` | |||
.INID10.D | |||
LAUNCH.B | File launcher (simple filer) program | ||
P_CAME2.B | Camera instruction test program | ||
P_CLOCK.B | Polygon clock sample program | ||
P_DLPLAY.B | Polygon doll animated cartoon demonstration program | ||
.TAISOPT.D | Sample data of P_DLPLAY.B | ||
P_DOLL.B | Polygon doll animated cartoon program | ||
.TAISO.D | Sample data of P_DOLL.B | ||
P_FLOWER.B | Texture test program | ||
P_HERI.B | Polygon test program | ||
P_NEKO.B | Sprite test program | ||
P_PFONT.B | Polygon font display test program | ||
P_SHOWER.B | Polygon test program | ||
P_TANK.B | Polygon test program | ||
P_TEXMAP.B | Polygon test program | ||
PLAYMIDI.B | Conversion program from MIDI file to MML | ||
S_AIFF.B | PCM sound source test program | ||
.BEAT_A.D | AIFF file | ||
.SAMPLE_A.D | AIFF file | ||
.WAVE1_A.D | AIFF file | ||
S_FM_TA.B | Frequency modulation oscillator test program | ||
S_GM_FM1.B | GMIDI array frequency modulation oscillator construction program? | ||
S_GM_FM2.B | GMIDI array frequency modulation oscillator construction program? | ||
S_GM_FM3.B | GMIDI array frequency modulation oscillator construction program? | ||
S_GM_FM4.B | GMIDI array frequency modulation oscillator construction program? | ||
S_TUTOR.B | Sound function sample program(tutorial) | ||
S_CLASSI.B | Menu for classic sample music(Hereafter, six is selected. ) | ||
.S_ARIA_P.B | "Aria (pipe organ) on G line" music program | ||
.S_ARIA.B | "Aria (Storingsn) on G line" music program | ||
.S_POLONA.B | "Hero polonaise" music program | ||
.S_MARIA.B | "Ave Maria of Gnor" music program | ||
.S_FUGA.B | "Minor key of small fugue To" music program | ||
.S_KANON.B | "Canon of Pahhel" music program | ||
S_G_ARTS.B | Menu for game sample music(Hereafter, eight is selected. ) | ||
.S_SILPH.B | "Shilfed" music program | ||
.S_ZELIAR.B | "Zeriard" music program | ||
.S_VEIGUS.B | "Veigs" music program | ||
.S_F_HAWK.B | "Faiyarhorc" music program | ||
.S_ALISIA.B | "Arishiadoragun" music program | ||
.S_LUNARA.B | "Lunar" A arrangement music program | ||
.S_LUNARB.B | "Lunar" B arrangement music program | ||
.S_TUBASA.B | "Tsubasa (Lunar theme)" music program | ||
S_T_NAME.B | File of name of sound source data | ||
S_WAVE.B | PCM sound source test program | ||
.BEAT_W.D | WAVE file | ||
.SAMPLE_W.D | WAVE file | ||
.WAVE1_W.D | WAVE file | ||
T_HIBIKI.B | "Sound" title display program | ||
.H_MAIN.B | "Sound" The main program | ||
.H_SET.B | "Sound" texture setting program | ||
.HIBIKI_0.0 | "Sound" background image data(256 colors) | ||
.LST1_00.D | "Sound/sound" tone name data | ||
` | |||
.LST1_15.D | |||
T_KANADE.LB | ..".. program of ..playing.." | ||
T_KAMI.B | "Paper" title display program | ||
.K_MAIN.B | "Paper" The main program | ||
T_OTO.B | "Sound" title display program | ||
.O_MAIN.B | "Sound" The main program | ||
.O_SET.B | "Sound" texture setting program | ||
.OTO_DATA.D | "Sound" Data file | ||
TRANSFOR.B | It is "COM as for "*. D" file: Program forwarded to " | ||
UD_DATA1.B | "USERDATA instruction" test program | ||
UD_DATA2.B | "USERDATA instruction" test program | ||