Relation between screen mode and logical BG in SCREEN instruction
Screen mode Logic BG0
Bit map
Logic BG1
Bit map
Logic BG2
Bit map
Logic BG3 Logic BG4
Character
Logic BG5
Character
Logic BG6
Character
Logic BG7
Character
Logic BG8
Character
Logic BG9
Character
0 32768 colors
512~256
Scroll
Zoom
         512 colors
128~128
Scroll
Zoom
512 colors
128~128
Scroll
  
           
1 256 colors
512~256
Scroll
Zoom
256 colors
512~256
Scroll
Zoom
      512 colors
128~128
Scroll
  
512 colors
128~128
Scroll
  
           
2             512 colors
128~128
Scroll
Zoom
512 colors
128~128
Scroll
Zoom
      512 colors
256~256
Z axis rotation
  
  
3       256 colors
512~256
Z axis rotation
  
   512 colors
128~128
Scroll
Zoom
512 colors
128~128
Scroll
Zoom
           
4             256 colors
128~128
Scroll
Zoom
256 colors
128~128
Scroll
Zoom
256 colors
128~128
Scroll
  
256 colors
128~128
Scroll
  
     
5             512 colors
128~128
Scroll
Zoom
512 colors
128~128
Scroll
Zoom
      512 colors
256~256
Three axis rotation
  
  
6             512 colors
128~128
Scroll
Zoom
512 colors
128~128
Scroll
Zoom
      512 colors
128~128
Three axis rotation
  
512 colors
128~128
Three axis rotation
  


Note 1. It is necessary to execute WINDOW 0 and 0,511,255 for the bit map side to read and write it by the full size.

Note 2. The number can be specified, and when 256 or more specifies the value (color number), the color of -1(transparent color)-32767 is displayed by the value of AND 255 in the PSET instruction etc. in BG0 and BG1 of SCREEN 1.

Note 3. BG2 of SCREEN 3 (Z axis rotation bit map) can be scrolled by the ROTCENTER instruction and the ROTPOS instruction. Moreover, (2) that makes outside display (0) or the area transparent repeating the image in the screen by the ROTOVER instruction can be selected. However, when the mode outside the screen is specified for one (It repeats and bury it by the character), operation similar to 0 is done.